Little joys for everyday · Free shipping over $75

Made in Asia/America: Why Video Games Were Never (Really) about Us 章诒和 《纽约时报书评》《时代》 NPR 《华盛顿邮报》《波士顿环球报》《今日美国》《科克斯评论》《展望》《出版人周刊》《每周娱乐》 美国亚马逊 《星期日泰晤士报》

SKU: 5917832968

4.6
USD30.95 USD80.95

Pay in 4 interest-free payments of $7.74 Learn more

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Oct 25 - Oct 30

Description

《纽约时报书评》《时代》 NPR 《华盛顿邮报》《波士顿环球报》《今日美国》《科克斯评论》《展望》《出版人周刊》《每周娱乐》 美国亚马逊 《星期日泰晤士报》 一致推举的2022年度图书

儒学研究名家、北大儒学研究院干春松教授的精思之作。梳理儒学的转型,探究儒学的未来。 2

20世纪40年代中后期,费孝通的学术工作由实地的“社区研究”转向探索中国社会结构的整体形态。他认为自己对“差序格局”和“乡土中国”的论述,是这一时期的主要成就。

精彩推荐:

The Chinese government's brutal persecution of the Uyghur people had continued for years

Made in Asia/America: Why Video Games Were Never (Really) about Us 章诒和 《纽约时报书评》《时代》 NPR 《华盛顿邮报》《波士顿环球报》《今日美国》《科克斯评论》《展望》《出版人周刊》《每周娱乐》 美国亚马逊 《星期日泰晤士报》Made in Asia America explores the key role video games play within the race makings of Asia America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric,

Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy

You may also like

recommand products